Martial Artist
Martial Artist (MA) is a combo based class that can be overwhelming for some players. But with good execution you can get effectively one of the highest DPS performances amongst f2p classes, while also being a dodge class.
It’s a high-skill, high-reward sort of class, but honestly really fun to use. There’s also some simpler rotations if you aren’t too fussed about 1-2k dps differences.
Skills Overview

- Pummel
- 80% Physical / 0.8 AP2
- Short Range Attack
- 1.5s cooldown, 0.75 at max haste
- Returns 50 mana per use
- Single Target
- Applies different effects depending on your stance
- Frogzard
- Reduces enemy All In by 8% (stacks to 4)
- Gorilla
- Increases your Crit Mod by 15% (stacks to 6)
- Dragon
- Reduces enemy All Out by 15% (stacks to 2)
- First use of pummel after switching stance applies spinning dragon on enemy (next attack does 0 damage)
- Frogzard
Auto attack that does effects. May need to pay attention to if your auto is landing depending on the rotation. The effects mentioned here are the base effects. The mixed stances can also apply additional effects on top of this.

- Frogzard’s Crushing Jaw
- 105% Physical Damage / 1.05 AP2
- Short Range Attack
- 3s cooldown, 1.5s at max haste
- Consumes 100 mana
- Single Target
- When frogzard related stances are active
- Applies a HoT
- Pummel reduces enemy All In by 8% (stacks to 4)
- If another stance is active before applying this stance, causes mixed stance effect to apply on pummel
- Gorillaphant-Zard
- Increases your All Out by 12% (stacks to 4)
- Dragon-Zard
- Reduces enemy Hit Chance by 10% and Crit Chance by 10% (stacks to 2)
- Gorillaphant-Zard
This stance is often mixed with Gorilla stance to further apply damage resistance debuffs on the enemy so you get big dps. Dragon stance is mixed with this so you can turn Martial Artist into a dodge class. Either way, it’s a stance you use for debuffs.

- Gorillaphant Beatdown
- 105% Physical Damage / 1.05 AP2
- Short Range Attack
- 3s cooldown, 1.5s at max haste
- Consumes 100 mana
- Single Target
- When Gorillaphant related stances are active
- Increases crit chance by 20%
- Pummel increases your crit mod by 15% stacks to 6
- If another stance is active before applying this stance, causes mixed stance effect to apply on pummel
- Zard-Gorilla
- Reduces enemy Mag In and All In by 8% (stacks to 4)
- Dragon-Gorilla
- Reduces enemy Haste by 15% (stacks to 2)
- Zard-Gorilla
Often spammed to abuse Ravenous. Otherwise it’s used mix into other stances, as often applies some sort of dps related buff/debuff.

- Soaring Dragon
- 125% Physical Damage / 1.25 AP2
- Short Range Attack
- 8s cooldown, 4s at max haste
- Consumes 100 mana
- Single Target
- Doesn’t miss
- When Dragon related stances are active
- Pummel decreases target all out by 15% (stacks to 2)
- First pummel after switching applies Spinning Dragon
- If another stance is active before applying this stance, causes mixed stance effect to apply on pummel
- Zard-Dragon
- -5% DoT In, Applies DoT (stacks to 6)
- Gorilla-Dragon
- Increases Phy out by 12% (stacks to 4)
- Zard-Dragon
Used to start dodge combo as you often need 42, also applies spinning dragon which is useful against certain bosses with nukes. This skill brings out a lot of gimmick potential with the class, generally has a lot of utility.

- Concentration
- 250% Physical Heal / -2.5 AP2
- Targets self
- 30s cooldown, 15s at max haste
- Returns 100 mana
- Forced to crit
- Applies fully focused
- Reduces mana cost by 100% for 7s
Basically lets you spam for 7s, you become button mash machine. When to use this skill often varies between rotations, some don’t even specify and just require that you use it off cooldown.
Enhancements
Class doesn’t necessarily need endgame enhancements, it can do fine with just luck. But to dodge, requires Vim.
| Situation | Enhancements | Rating | Extra Information |
|---|---|---|---|
| Soloing | Ravenous/Lucky/Vim/Lament | 8/10 | Pretty much most optimal setup for this class. Big number |
| Soloing Alternative | Valiance or Spiral Carve/Lucky/Vim/Vainglory | 6/10 | Not as good but decent options ye. |
Gameplay
So like generally, longer combo = more dps, because optimisations. But effort to improvement ratio is something you should decide. Also another thing, due to speed of auto, this class is affected by ping a lot more than other classes.
Big boy DPS:
534 32 32 34 23 23
Braindead Dodge:
Start: 425323
Loop: 42323 (press 5 whenever off cd)
Slightly more DPS Dodge:
42 32 32 34 23 23
Stole this combo from NonoAlie (hyper-optimised dps combo for ultras) (it’s actually my phone number)
Start: 2353432323432322334
Loop: 5323234323234322334
Generally lot of 3’s in these combos because ravenous abuse. You will see a significant improvement in DPS post-ravenous. But Valiance still performs decently well in these situations.